Friday, April 9, 2010

Talent Agents and Gaming make strange bedfellows...


Here's a gaming column I wrote for The Irish Times today...

Like rock stars and film stars, today's hot games designers are getting their own agents, writes JOE GRIFFIN

The TV show Entourage follows young movie star Vinnie Chase (Adrian Grenier) and his posse as his career swoops precariously from terrifying lows to dizzying highs. The real star of the show, though, is not Vinnie but Ari Gold (Jeremy Piven), his ruthless but fiercely loyal agent.

Alhough it's a scary idea, the games industry is becoming a hothouse for such people. Gaming agents can help developers and publishers in finding the right talent, structuring deals across media and even in bringing in third-party financiers.

Founded in 2006, Digital Development Management now represents some 700 developers and has offices in six cities across the US and Europe. Company president Joe Minton recently told the New York Times that the perception from gamers is changing: "I think there's been a sea-change from sceptical to 'Ahhh . . . this is what an agency does'."

Given the staggering numbers generated by big games, it's surprising this hasn't happened before. Have a look at first-day numbers for three representative properties:


Harry Potter and the Deathly Hallows generated $220 million worldwide - easily the biggest-selling first day for any book; Spiderman 3 had the biggest opening day for any film (at time of writing) at an impressive $60 million; but leaving those in the dust is Grand Theft Auto IV , which made half a billion dollars in its first day.

Another factor in the blossoming of the agent/ game developer relationship is the diversification of talent. Actor Elijah Wood is currently in talks with Quantic Dream to appear in one of its games; game writers such as Susan O'Connor ( BioShock, Gears of War ) are having their work adapted into major movies; and film-makers, including Steven Spielberg, are increasingly gravitating towards game development.

In addition, many studios, including Disney and Warner Bros, have embraced the industry to the extent that they've acquired gaming companies.

While the image of a typical hoodie-wearing games designer couldn't be more different from a sharp- suited agent, their skills can complement one another.

The William Morris Agency entered the gaming sphere in 1992, and the first Tony Hawk game was one of its earliest successes. The deal that gave birth to the game was the brainchild of Activision and William Morris's New York office. While the subject of the game, skateboarder Hawk, earned little upfront, he did collect generous royalties from the iconic franchise.

In an interview with Yahoo Games, William Morris employee Cody Alexander said: "We bring business savvy and connections to the media industry. We're more focused on mapping traditional Hollywood talent with the game space."

Film agents didn't really become prominent until the 1930s, so the rise of gaming agents about three decades after the first commercial game seems to be right on schedule.

2 comments:

陳石薇 said...

thank you for you to make me learn more,thank you∩0∩

Character_A said...

I really liked this article, Joe.

"Hollywood" is dangerously bereft of ideas so it only makes sense that they continue to push their own medium while leeching off of the creative elements of another.
You can only make so many comic book movies before you have to move on.

As far as getting recognized voice actors into games, it's been done for years. HALO/ Bungie, Command & Conquer, Call of Duty, all feature "big names", but at the end of the day it doesn't really matter- a studio of a hundred people wrote, designed, tested, etc a game for months/ years before an actor comes along and does an afternoon of half-hearted reading to 'star' in the game. Agents aren't really needed there, quality control is needed to make sure an actor just voices a game- and that Vin Diesel doesn't release any more games under his own name!

As far as studios & designers & writers go with getting an agent- at the end of the day they're pushing a product, and as with all products their key goal is revenue- like with authors, musicians, artists, presenters, writers- agents are a simple means to an end.